Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Public/IMovieSceneMetaData.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/AssetRegistryTagsContext.h"
#include "UObject/Interface.h"
#include "IMovieSceneMetaData.generated.h"
UINTERFACE(MinimalAPI)
class UMovieSceneMetaDataInterface : public UInterface
{
GENERATED_BODY()
};
/**
* Interface that may be implemented by meta-data added movie scene objects that can extend the default behavior
* such as adding asset registry tags and other meta-data.
*/
class IMovieSceneMetaDataInterface
{
public:
GENERATED_BODY()
/**
* Called from ULevelSequence::GetAssetRegistryTags in order to
* extend its default set of tags to include any from this meta-data object.
*/
virtual void ExtendAssetRegistryTags(FAssetRegistryTagsContext Context) const {}
UE_DEPRECATED(5.4, "Implement the version that takes FAssetRegistryTagsContext instead.")
virtual void ExtendAssetRegistryTags(TArray<UObject::FAssetRegistryTag>& OutTags) const {}
#if WITH_EDITOR
/**
* Called from ULevelSequence::GetAssetRegistryTagMetadata in order to
* extend its default set of tag meta-data to include any from this meta-data object.
*/
virtual void ExtendAssetRegistryTagMetaData(TMap<FName, UObject::FAssetRegistryTagMetadata>& OutMetadata) const {}
#endif
};