33 lines
520 B
C++
33 lines
520 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/List.h"
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#include "CoreTypes.h"
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#include "EventHandlers/MovieSceneDataEventContainer.h"
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class UMovieSceneSignedObject;
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namespace UE
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{
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namespace MovieScene
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{
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class ISignedObjectEventHandler
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{
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public:
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virtual void OnModifiedIndirectly(UMovieSceneSignedObject*) {}
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virtual void OnModifiedDirectly(UMovieSceneSignedObject*) {}
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#if WITH_EDITOR
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virtual void OnPostUndo() {}
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#endif
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};
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} // namespace MovieScene
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} // namespace UE
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