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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EventHandlers/ISignedObjectEventHandler.h
2025-05-18 13:04:45 +08:00

33 lines
520 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/List.h"
#include "CoreTypes.h"
#include "EventHandlers/MovieSceneDataEventContainer.h"
class UMovieSceneSignedObject;
namespace UE
{
namespace MovieScene
{
class ISignedObjectEventHandler
{
public:
virtual void OnModifiedIndirectly(UMovieSceneSignedObject*) {}
virtual void OnModifiedDirectly(UMovieSceneSignedObject*) {}
#if WITH_EDITOR
virtual void OnPostUndo() {}
#endif
};
} // namespace MovieScene
} // namespace UE