Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EventHandlers/ISequenceDataEventHandler.h
2025-05-18 13:04:45 +08:00

56 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/List.h"
#include "CoreTypes.h"
#include "EventHandlers/MovieSceneDataEventContainer.h"
class UMovieScene;
class UMovieSceneFolder;
class UMovieSceneTrack;
class UMovieSceneClock;
struct FGuid;
struct FMovieSceneBinding;
enum class EUpdateClockSource : uint8;
namespace UE
{
namespace MovieScene
{
class ISequenceDataEventHandler
{
public:
virtual void OnTrackAdded(UMovieSceneTrack*) {}
virtual void OnTrackRemoved(UMovieSceneTrack*) {}
virtual void OnBindingAdded(const FMovieSceneBinding&) {}
virtual void OnBindingRemoved(const FGuid&) {}
virtual void OnRootFolderAdded(UMovieSceneFolder*) {}
virtual void OnRootFolderRemoved(UMovieSceneFolder*) {}
virtual void OnTrackAddedToBinding(UMovieSceneTrack* Track, const FGuid& ObjectBindingID) {}
virtual void OnTrackRemovedFromBinding(UMovieSceneTrack* Track, const FGuid& ObjectBindingID) {}
virtual void OnBindingParentChanged(const FGuid& ObjectBindingID, const FGuid& NewParent) {}
virtual void OnClockChanged(EUpdateClockSource NewClock, UMovieSceneClock* NewCustomClock) {}
virtual void OnDecorationAdded(UObject* AddedDecoration) {}
virtual void OnDecorationRemoved(UObject* RemovedDecoration) {}
};
} // namespace MovieScene
} // namespace UE