38 lines
798 B
C++
38 lines
798 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/List.h"
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#include "CoreTypes.h"
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#include "EventHandlers/MovieSceneDataEventContainer.h"
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class UMovieSceneFolder;
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class UMovieSceneTrack;
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struct FGuid;
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struct FMovieSceneBinding;
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namespace UE
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{
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namespace MovieScene
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{
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class IFolderEventHandler
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{
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public:
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virtual void OnTrackAdded(UMovieSceneTrack* Track) {}
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virtual void OnTrackRemoved(UMovieSceneTrack* Track) {}
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virtual void OnObjectBindingAdded(const FGuid& ObjectBinding) {}
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virtual void OnObjectBindingRemoved(const FGuid& ObjectBinding) {}
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virtual void OnChildFolderAdded(UMovieSceneFolder* Folder) {}
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virtual void OnChildFolderRemoved(UMovieSceneFolder* Folder) {}
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virtual void OnPostUndo() {}
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};
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} // namespace MovieScene
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} // namespace UE
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