36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "CoreTypes.h"
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#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"
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#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStorageID.h"
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#include "UObject/ObjectKey.h"
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class UClass;
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class UObject;
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namespace UE
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{
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namespace MovieScene
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{
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struct FPreAnimatedStorageGroupHandle;
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template <typename StorageType> struct TAutoRegisterPreAnimatedStorageID;
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struct FPreAnimatedObjectGroupManager : TPreAnimatedStateGroupManager<FObjectKey>
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{
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static MOVIESCENE_API TAutoRegisterPreAnimatedStorageID<FPreAnimatedObjectGroupManager> GroupManagerID;
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MOVIESCENE_API void OnObjectsReplaced(const TMap<UObject*, UObject*>& ReplacementMap);
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MOVIESCENE_API void GetGroupsByClass(UClass* GeneratedClass, TArray<FPreAnimatedStorageGroupHandle>& OutGroupHandles);
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MOVIESCENE_API void GatherStaleStorageGroups(TArray<FPreAnimatedStorageGroupHandle>& StaleGroupStorage) const override;
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};
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} // namespace MovieScene
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} // namespace UE
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