36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/Map.h"
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#include "Containers/Array.h"
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namespace UE
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{
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namespace MovieScene
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{
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struct FRootInstanceHandle;
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struct FRestoreStateParams;
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struct FPreAnimatedStateMetaData;
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struct FPreAnimatedStorageGroupHandle;
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struct FPreAnimatedStorageID;
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struct FPreAnimatedStorageIndex;
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struct IPreAnimatedCaptureSource
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{
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virtual ~IPreAnimatedCaptureSource(){}
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virtual void Reset() = 0;
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virtual bool ContainsInstanceHandle(FRootInstanceHandle RootInstanceHandle) const = 0;
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virtual void GatherAndRemoveExpiredMetaData(const FRestoreStateParams& Params, TArray<FPreAnimatedStateMetaData>& OutExpiredMetaData) = 0;
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virtual void GatherAndRemoveMetaDataForGroup(FPreAnimatedStorageGroupHandle Group, TArray<FPreAnimatedStateMetaData>& OutExpiredMetaData) = 0;
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virtual void GatherAndRemoveMetaDataForStorage(FPreAnimatedStorageID StorageID, FPreAnimatedStorageIndex StorageIndex, TArray<FPreAnimatedStateMetaData>& OutExpiredMetaData) = 0;
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virtual void GatherAndRemoveMetaDataForRootInstance(FRootInstanceHandle InstanceHandle, TArray<FPreAnimatedStateMetaData>& OutExpiredMetaData) = 0;
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};
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} // namespace MovieScene
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} // namespace UE
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