32 lines
660 B
C++
32 lines
660 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneSpawnablesSystem.generated.h"
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class UObject;
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struct FMovieSceneAnimTypeID;
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UCLASS(MinimalAPI)
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class UMovieSceneSpawnablesSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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UMovieSceneSpawnablesSystem(const FObjectInitializer& ObjInit);
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MOVIESCENE_API static FMovieSceneAnimTypeID GetAnimTypeID();
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private:
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virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
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};
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