17 lines
367 B
C++
17 lines
367 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace UE::MovieScene
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{
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struct FEntityRange;
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struct FEntityAllocationWriteContext;
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struct IMutualComponentInitializer
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{
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virtual ~IMutualComponentInitializer(){}
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virtual void Run(const FEntityRange& Range, const FEntityAllocationWriteContext& WriteContext) = 0;
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};
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} // namespace UE::MovieScene
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