31 lines
1001 B
C++
31 lines
1001 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntityIDs.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "MovieSceneInstanceRegistry.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneEntityInstantiatorSystem.generated.h"
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class UMovieSceneEntitySystem;
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class UMovieSceneEntitySystemLinker;
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class UObject;
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namespace UE { namespace MovieScene { template <typename T> struct TComponentTypeID; } }
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struct FGuid;
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struct FMovieSceneObjectBindingID;
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UCLASS(Abstract, MinimalAPI)
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class UMovieSceneEntityInstantiatorSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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MOVIESCENE_API UMovieSceneEntityInstantiatorSystem(const FObjectInitializer& ObjInit);
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MOVIESCENE_API void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FGuid> BindingType);
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MOVIESCENE_API void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FMovieSceneObjectBindingID> BindingType);
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};
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