27 lines
742 B
C++
27 lines
742 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"
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#include "MovieSceneBindingLifetimeSystem.generated.h"
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class UObject;
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struct FMovieSceneAnimTypeID;
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/**
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* Systems that (optionally) controls the lifetime of bindings by communicating with the MovieSceneObjectCache.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneBindingLifetimeSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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MOVIESCENE_API UMovieSceneBindingLifetimeSystem(const FObjectInitializer& ObjInit);
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private:
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MOVIESCENE_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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}; |