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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneBlenderSystemSupport.h
2025-05-18 13:04:45 +08:00

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861 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "UObject/ObjectMacros.h"
#include "Containers/Array.h"
#include "Templates/SubclassOf.h"
#include "IMovieSceneBlenderSystemSupport.generated.h"
class UMovieSceneBlenderSystem;
UINTERFACE(MinimalAPI)
class UMovieSceneBlenderSystemSupport : public UInterface
{
public:
GENERATED_BODY()
};
/**
* Interface that can be added to UMovieSceneTracks to enable user-selection of blender systems
*/
class IMovieSceneBlenderSystemSupport
{
public:
GENERATED_BODY()
virtual TSubclassOf<UMovieSceneBlenderSystem> GetBlenderSystem() const = 0;
virtual void SetBlenderSystem(TSubclassOf<UMovieSceneBlenderSystem> BlenderSystemClass) = 0;
virtual void GetSupportedBlenderSystems(TArray<TSubclassOf<UMovieSceneBlenderSystem>>& OutSystemClasses) const = 0;
};