34 lines
861 B
C++
34 lines
861 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "UObject/ObjectMacros.h"
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#include "Containers/Array.h"
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#include "Templates/SubclassOf.h"
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#include "IMovieSceneBlenderSystemSupport.generated.h"
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class UMovieSceneBlenderSystem;
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UINTERFACE(MinimalAPI)
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class UMovieSceneBlenderSystemSupport : public UInterface
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{
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public:
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GENERATED_BODY()
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};
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/**
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* Interface that can be added to UMovieSceneTracks to enable user-selection of blender systems
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*/
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class IMovieSceneBlenderSystemSupport
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{
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public:
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GENERATED_BODY()
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virtual TSubclassOf<UMovieSceneBlenderSystem> GetBlenderSystem() const = 0;
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virtual void SetBlenderSystem(TSubclassOf<UMovieSceneBlenderSystem> BlenderSystemClass) = 0;
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virtual void GetSupportedBlenderSystems(TArray<TSubclassOf<UMovieSceneBlenderSystem>>& OutSystemClasses) const = 0;
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};
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