34 lines
910 B
C++
34 lines
910 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MovieSceneSequenceID.h"
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#include "MovieSceneFwd.h"
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#include "Containers/ArrayView.h"
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#include "Evaluation/MovieSceneSequenceTransform.h"
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class UMovieSceneTrack;
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struct FMovieSceneEvaluationFieldSegmentPtr;
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struct FMovieSceneEvaluationTrack;
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struct FMovieSceneSharedDataId;
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struct FMovieSceneSubSequenceData;
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enum class ESectionEvaluationFlags : uint8;
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/** Abstract base class used to generate evaluation templates */
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struct IMovieSceneTemplateGenerator
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{
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/**
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* Add a new track that is to be owned by this template
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*
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* @param InTrackTemplate The track template to add
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* @param SourceTrack The originating track
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*/
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virtual void AddOwnedTrack(FMovieSceneEvaluationTrack&& InTrackTemplate, const UMovieSceneTrack& SourceTrack) = 0;
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protected:
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virtual ~IMovieSceneTemplateGenerator() { }
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};
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