65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/Interface.h"
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#include "IMovieSceneChannelOwner.generated.h"
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namespace UE::MovieScene
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{
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struct FChannelOwnerCapabilities
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{
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FChannelOwnerCapabilities()
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: bSupportsMute (false)
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{}
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uint8 bSupportsMute : 1;
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};
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} // namespace UE::MovieScene
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/**
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* Interface that can be added to a channel owner to implement various opt-in behaviors for that channel
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*/
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UINTERFACE(MinimalAPI)
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class UMovieSceneChannelOwner : public UInterface
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{
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public:
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GENERATED_BODY()
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};
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class IMovieSceneChannelOwner
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{
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public:
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GENERATED_BODY()
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/**
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* Retrieve the capabilities for the channel on this interface
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**/
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virtual UE::MovieScene::FChannelOwnerCapabilities GetCapabilities(FName ChannelName) const
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{
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return UE::MovieScene::FChannelOwnerCapabilities();
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}
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/**
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* Check whether the specified channel is muted.
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* @note: Only valid to be called if GetCapabilities(ChannelName).bSupportsMute == true
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*/
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virtual bool IsMuted(FName ChannelName) const
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{
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return false;
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}
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/**
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* Set the mute state for the specified channel.
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* @note: Only valid to be called if GetCapabilities(ChannelName).bSupportsMute == true
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*/
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virtual void SetIsMuted(FName ChannelName, bool bIsMuted)
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{
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}
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};
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