201 lines
6.3 KiB
C++
201 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieScene.h"
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#include "MovieSceneTrack.h"
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#include "MovieSceneSection.h"
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#include "MovieSceneSequence.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "GameFramework/Actor.h"
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#include "Sections/MovieSceneSubSection.h"
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#include "Sections/MovieSceneHookSection.h"
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#include "Tracks/MovieSceneSubTrack.h"
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#include "Compilation/IMovieSceneTrackTemplateProducer.h"
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#include "MovieSceneTestObjects.generated.h"
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USTRUCT()
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struct FTestMovieSceneEvalTemplate : public FMovieSceneEvalTemplate
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{
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GENERATED_BODY()
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virtual UScriptStruct& GetScriptStructImpl() const { return *StaticStruct(); }
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneTrack : public UMovieSceneTrack, public IMovieSceneTrackTemplateProducer
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{
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public:
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GENERATED_BODY()
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override { return SectionArray; }
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virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
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virtual bool IsEmpty() const override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual class UMovieSceneSection* CreateNewSection() override;
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const override { return FText::FromString(TEXT("Unnamed Track")); }
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#endif
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UPROPERTY()
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bool bHighPassFilter;
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> SectionArray;
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneSection : public UMovieSceneSection
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{
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public:
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GENERATED_BODY()
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneSequence : public UMovieSceneSequence
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{
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public:
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GENERATED_BODY()
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UTestMovieSceneSequence(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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if (!HasAnyFlags(RF_ClassDefaultObject))
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{
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MovieScene = ObjInit.CreateDefaultSubobject<UMovieScene>(this, "MovieScene");
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}
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}
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//~ UMovieSceneSequence interface
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virtual void BindPossessableObject(const FGuid& ObjectId, UObject& PossessedObject, UObject* Context) override {}
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virtual bool CanPossessObject(UObject& Object, UObject* InPlaybackContext) const override { return false; }
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virtual void LocateBoundObjects(const FGuid& ObjectId, UObject* Context, TArray<UObject*, TInlineAllocator<1>>& OutObjects) const override {}
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virtual UObject* GetParentObject(UObject* Object) const override { return nullptr; }
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virtual void UnbindPossessableObjects(const FGuid& ObjectId) override {}
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virtual void UnbindObjects(const FGuid& ObjectId, const TArray<UObject*>& InObjects, UObject* Context) override {}
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virtual void UnbindInvalidObjects(const FGuid& ObjectId, UObject* Context) override {}
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virtual UMovieScene* GetMovieScene() const override { return MovieScene; }
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UPROPERTY()
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TObjectPtr<UMovieScene> MovieScene;
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneSubTrack : public UMovieSceneSubTrack
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{
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public:
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GENERATED_BODY()
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override { return SectionArray; }
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> SectionArray;
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneSubSection : public UMovieSceneSubSection
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{
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GENERATED_BODY()
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneEvalHookTrack : public UMovieSceneTrack
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{
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public:
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GENERATED_BODY()
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override { return SectionArray; }
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virtual bool IsEmpty() const override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const override { return FText(); }
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#endif
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> SectionArray;
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};
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UCLASS(MinimalAPI)
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class UTestMovieSceneEvalHookSection : public UMovieSceneHookSection
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{
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public:
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GENERATED_BODY()
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UTestMovieSceneEvalHookSection(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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bRequiresRangedHook = true;
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bRequiresTriggerHooks = true;
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EvalOptions.CompletionMode = EMovieSceneCompletionMode::RestoreState;
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}
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int32 StartValue = 1000;
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int32 EndValue = 2000;
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TArray<FFrameNumber> TriggerTimes;
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virtual void Begin(TSharedRef<FSharedPlaybackState> SharedPlaybackState, const UE::MovieScene::FEvaluationHookParams& Params) const override;
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virtual void Update(TSharedRef<FSharedPlaybackState> SharedPlaybackState, const UE::MovieScene::FEvaluationHookParams& Params) const override;
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virtual void End(TSharedRef<FSharedPlaybackState> SharedPlaybackState, const UE::MovieScene::FEvaluationHookParams& Params) const override;
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virtual void Trigger(TSharedRef<FSharedPlaybackState> SharedPlaybackState, const UE::MovieScene::FEvaluationHookParams& Params) const override;
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virtual TArrayView<const FFrameNumber> GetTriggerTimes() const
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{
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return TriggerTimes;
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}
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};
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USTRUCT(BlueprintType)
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struct FTestMovieSceneStruct
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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float First = 0.f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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float Second = 0.f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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FVector Vector = FVector::ZeroVector;
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};
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UCLASS(MinimalAPI, BlueprintType)
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class ATestMovieSceneArrayPropertiesActor : public AActor
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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FVector TestVector;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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TArray<float> MultipleFloats;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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FTestMovieSceneStruct SingleStruct;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category="Test")
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TArray<FTestMovieSceneStruct> MultipleStructs;
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ATestMovieSceneArrayPropertiesActor(const FObjectInitializer& ObjInit)
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: AActor(ObjInit)
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{}
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};
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