34 lines
1020 B
C++
34 lines
1020 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Evaluation/MovieSceneSequenceInstanceData.h"
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#include "Evaluation/MovieSceneEvalTemplateBase.h"
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#include "Evaluation/MovieSceneEvalTemplateSerializer.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneSequenceInstanceData)
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FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr(const FMovieSceneSequenceInstanceDataPtr& RHS)
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{
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*this = RHS;
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}
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FMovieSceneSequenceInstanceDataPtr& FMovieSceneSequenceInstanceDataPtr::operator=(const FMovieSceneSequenceInstanceDataPtr& RHS)
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{
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if (RHS.IsValid())
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{
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UScriptStruct::ICppStructOps& StructOps = *RHS->GetScriptStruct().GetCppStructOps();
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void* Allocation = Reserve(StructOps.GetSize(), StructOps.GetAlignment());
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StructOps.Construct(Allocation);
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StructOps.Copy(Allocation, &RHS.GetValue(), 1);
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}
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return *this;
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}
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bool FMovieSceneSequenceInstanceDataPtr::Serialize(FArchive& Ar)
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{
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bool bShouldWarn = !WITH_EDITORONLY_DATA;
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return SerializeInlineValue(*this, Ar, bShouldWarn);
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}
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