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UnrealEngine/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemDirectedGraph.cpp
2025-05-18 13:04:45 +08:00

407 lines
9.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EntitySystem/MovieSceneEntitySystemDirectedGraph.h"
#include "Containers/UnrealString.h"
#include "Misc/StringBuilder.h"
//#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEntitySystemDirectedGraph)
namespace UE::MovieScene
{
FDirectedGraph::FDepthFirstSearch::FDepthFirstSearch(const FDirectedGraph* InGraph)
: Visited(false, InGraph->Nodes.Num())
, IsVisiting(false, InGraph->Nodes.Num())
{
Graph = InGraph;
PostNodes.Reserve(InGraph->Nodes.CountSetBits());
check(!Graph->bHasDanglingEdges);
}
void FDirectedGraph::FDepthFirstSearch::Search(uint16 InNodeID)
{
IsVisiting[InNodeID] = true;
for (FDirectedGraph::FDirectionalEdge Edge : Graph->GetEdgesFrom(InNodeID))
{
if (Visited[Edge.ToNode] == false)
{
if (!ensureMsgf(IsVisiting[Edge.ToNode] == false, TEXT("Cycle found in graph.")))
{
return;
}
Visited[Edge.ToNode] = true;
Search(Edge.ToNode);
}
}
PostNodes.Add(InNodeID);
IsVisiting[InNodeID] = false;
}
FDirectedGraph::FBreadthFirstSearch::FBreadthFirstSearch(const FDirectedGraph* InGraph)
: Visited(false, InGraph->Nodes.Num())
, StackIndex(0)
{
Graph = InGraph;
Nodes.Reserve(InGraph->Nodes.CountSetBits());
check(!InGraph->bHasDanglingEdges);
}
void FDirectedGraph::FBreadthFirstSearch::Search(uint16 InNodeID)
{
if (Visited[InNodeID] == true)
{
return;
}
Nodes.Reset();
StackIndex = 0;
Visited[InNodeID] = true;
Nodes.Add(InNodeID);
while (StackIndex < Nodes.Num())
{
const int32 StackEnd = Nodes.Num();
for ( ; StackIndex < StackEnd; ++StackIndex)
{
const uint16 NodeID = Nodes[StackIndex];
// Visit all nodes this points to
for (FDirectedGraph::FDirectionalEdge Edge : Graph->GetEdgesFrom(NodeID))
{
if (Visited[Edge.ToNode] == false)
{
Visited[Edge.ToNode] = true;
Nodes.Add(Edge.ToNode);
}
}
}
}
}
FDirectedGraph::FDiscoverCyclicEdges::FDiscoverCyclicEdges(const FDirectedGraph* InGraph)
: CyclicEdges(false, InGraph->SortedEdges.Num())
, VisitedEdges(false, InGraph->SortedEdges.Num())
{
Graph = InGraph;
check(!Graph->bHasDanglingEdges);
}
void FDirectedGraph::FDiscoverCyclicEdges::Search()
{
for (uint16 EdgeIndex = 0; EdgeIndex < Graph->SortedEdges.Num(); ++EdgeIndex)
{
if (VisitedEdges[EdgeIndex] == false)
{
EdgeChain.Reset();
EdgeChain.Add(EdgeIndex);
SearchFrom(Graph->SortedEdges[EdgeIndex].FromNode);
VisitedEdges[EdgeIndex] = true;
}
}
}
void FDirectedGraph::FDiscoverCyclicEdges::SearchFrom(uint16 NodeID)
{
TBitArray<> VisitedNodes(false, Graph->Nodes.Num());
VisitedNodes[NodeID] = true;
DiscoverCycles(NodeID, VisitedNodes);
}
void FDirectedGraph::FDiscoverCyclicEdges::DiscoverCycles(uint16 NodeID, TBitArray<>& VisitedNodes)
{
// Iterate all edges from this node
for (int32 SubsequentEdge = Graph->FindEdgeStart(NodeID); SubsequentEdge < Graph->SortedEdges.Num() && Graph->SortedEdges[SubsequentEdge].FromNode == NodeID; ++SubsequentEdge)
{
if (VisitedEdges[SubsequentEdge] == true)
{
continue;
}
VisitedEdges[SubsequentEdge] = true;
EdgeChain.Add(SubsequentEdge);
const uint16 SubsequentNode = Graph->SortedEdges[SubsequentEdge].ToNode;
if (VisitedNodes[SubsequentNode] == true)
{
TagCyclicChain(SubsequentNode);
}
else
{
VisitedNodes[SubsequentNode] = true;
DiscoverCycles(SubsequentNode, VisitedNodes);
VisitedNodes[SubsequentNode] = false;
}
EdgeChain.Pop();
}
}
void FDirectedGraph::FDiscoverCyclicEdges::TagCyclicChain(uint16 CyclicNodeID)
{
// Found a cycle
for (int32 EdgeChainIndex = EdgeChain.Num() - 1; EdgeChainIndex >= 0; --EdgeChainIndex)
{
const uint16 UpstreamEdgeIndex = EdgeChain[EdgeChainIndex];
CyclicEdges.PadToNum(UpstreamEdgeIndex + 1, false);
CyclicEdges[UpstreamEdgeIndex] = true;
if (Graph->SortedEdges[UpstreamEdgeIndex].FromNode == CyclicNodeID)
{
return;
}
}
}
void FDirectedGraph::AllocateNode(uint16 NodeID)
{
CleanUpDanglingEdges();
Nodes.PadToNum(NodeID + 1, false);
Nodes[NodeID] = true;
}
bool FDirectedGraph::IsNodeAllocated(uint16 NodeID) const
{
return Nodes.IsValidIndex(NodeID) && Nodes[NodeID] == true;
}
void FDirectedGraph::RemoveNode(uint16 NodeID)
{
check(NodeID != TNumericLimits<uint16>::Max() && IsNodeAllocated(NodeID));
// Remove the node from the graph
Nodes[NodeID] = false;
bHasDanglingEdges = true;
}
void FDirectedGraph::CleanUpDanglingEdges()
{
if (!bHasDanglingEdges)
{
return;
}
bHasDanglingEdges = false;
for (int32 Index = 0; Index < SortedEdges.Num(); )
{
FDirectionalEdge Edge = SortedEdges[Index];
if (!IsNodeAllocated(Edge.ToNode) || !IsNodeAllocated(Edge.FromNode))
{
SortedEdges.RemoveAt(Index, EAllowShrinking::No);
}
else
{
++Index;
}
}
}
bool FDirectedGraph::IsCyclic() const
{
TBitArray<> Visited(false, Nodes.Num());
for (FDirectionalEdge Edge : SortedEdges)
{
if (Visited[Edge.ToNode] == true)
{
continue;
}
TBitArray<> Visiting(false, Nodes.Num());
if (IsCyclicImpl(Edge.ToNode, Visiting))
{
return true;
}
Visited.CombineWithBitwiseOR(Visiting, EBitwiseOperatorFlags::MaxSize);
}
return false;
}
bool FDirectedGraph::IsCyclicImpl(uint16 NodeID, TBitArray<>& Visiting) const
{
if (Visiting[NodeID] == true)
{
return true;
}
Visiting[NodeID] = true;
for (FDirectionalEdge Edge : GetEdgesFrom(NodeID))
{
if (IsCyclicImpl(Edge.ToNode, Visiting))
{
return true;
}
}
Visiting[NodeID] = false;
return false;
}
void FDirectedGraph::MakeEdge(uint16 FromNode, uint16 ToNode)
{
FDirectionalEdge NewEdge(FromNode, ToNode);
const int32 InsertIndex = FindEdgeIndex(NewEdge);
if (!SortedEdges.IsValidIndex(InsertIndex) || SortedEdges[InsertIndex] != NewEdge)
{
SortedEdges.Insert(NewEdge, InsertIndex);
}
}
void FDirectedGraph::DestroyEdge(uint16 FromNode, uint16 ToNode)
{
FDirectionalEdge Edge(FromNode, ToNode);
const int32 RemoveIndex = Algo::BinarySearch(SortedEdges, Edge);
if (RemoveIndex != INDEX_NONE)
{
SortedEdges.RemoveAt(RemoveIndex, EAllowShrinking::No);
}
}
void FDirectedGraph::DestroyAllEdges()
{
SortedEdges.Reset();
bHasDanglingEdges = false;
}
int32 FDirectedGraph::FindEdgeStart(uint16 FromNode) const
{
return Algo::LowerBoundBy(SortedEdges, FromNode, &FDirectionalEdge::FromNode);
}
TArrayView<const FDirectedGraph::FDirectionalEdge> FDirectedGraph::GetEdges() const
{
check(!bHasDanglingEdges);
return SortedEdges;
}
bool FDirectedGraph::HasEdgeFrom(uint16 InNode) const
{
const int32 ExpectedIndex = FindEdgeStart(InNode);
return SortedEdges.IsValidIndex(ExpectedIndex) && SortedEdges[ExpectedIndex].FromNode == InNode;
}
bool FDirectedGraph::HasEdgeTo(uint16 InNode) const
{
check(InNode != TNumericLimits<uint16>::Max());
return Algo::FindBy(SortedEdges, InNode, &FDirectionalEdge::ToNode) != nullptr;
}
TArrayView<const FDirectedGraph::FDirectionalEdge> FDirectedGraph::GetEdgesFrom(uint16 InNodeID) const
{
check(!bHasDanglingEdges);
const int32 EdgeIndex = FindEdgeStart(InNodeID);
int32 Num = 0;
while (EdgeIndex + Num < SortedEdges.Num() && SortedEdges[EdgeIndex + Num].FromNode == InNodeID)
{
++Num;
}
if (Num > 0)
{
return MakeArrayView(SortedEdges.GetData() + EdgeIndex, Num);
}
return TArrayView<const FDirectionalEdge>();
}
TBitArray<> FDirectedGraph::FindEdgeUpstreamNodes() const
{
check(!bHasDanglingEdges);
TBitArray<> EdgeNodes(true, Nodes.Num());
// Unmark nodes that have edges pointing towards them
for (uint16 EdgeIndex = 0; EdgeIndex < SortedEdges.Num(); ++EdgeIndex)
{
const uint16 ToNode = SortedEdges[EdgeIndex].ToNode;
EdgeNodes[ToNode] = false;
}
// Mask with nodes that are actually allocated
return TBitArray<>::BitwiseAND(EdgeNodes, Nodes, EBitwiseOperatorFlags::MaxSize);
}
int32 FDirectedGraph::FindEdgeIndex(const FDirectionalEdge& Edge) const
{
check(!bHasDanglingEdges);
return Algo::LowerBound(SortedEdges, Edge);
}
bool FDirectedGraph::EdgeExists(const FDirectionalEdge& Edge) const
{
check(!bHasDanglingEdges);
const int32 EdgeIndex = FindEdgeIndex(Edge);
return EdgeIndex < SortedEdges.Num() && SortedEdges[EdgeIndex] == Edge;
}
FString FDirectedGraph::ToString(const FDirectedGraphStringParameters& Parameters, TFunctionRef<void(uint16, FStringBuilderBase&)> EmitLabel) const
{
TStringBuilder<256> String;
String += TEXT("\ndigraph FDirectedGraph {\n");
String += TEXT("\tnode [shape=record,height=.1];\n");
String += TEXT("\tsubgraph cluster_flow_0\n\t{\n");
if (Parameters.ClusterName.Len() != 0)
{
String.Append(TEXT("\tlabel=\""));
String.Append(Parameters.ClusterName);
String.Append(TEXT("\";\n"));
}
if (Parameters.Color != FColor::White)
{
String.Appendf(TEXT("\tcolor=\"%s\";\n"), *Parameters.Color.ToHex());
}
String += TEXT("\t}\n");
// Add the nodes to the graph
for (TConstSetBitIterator<> SetBitIt(Nodes); SetBitIt; ++SetBitIt)
{
const uint16 NodeID = static_cast<uint16>(SetBitIt.GetIndex());
String += TEXT("\t\tnode%d[label=\"");
EmitLabel(NodeID, String);
String += TEXT("\"];\n");
}
String += TEXT("\t}\n\n");
// Make edges
{
FDirectedGraph::FDiscoverCyclicEdges CyclicEdges(this);
CyclicEdges.Search();
TArrayView<const FDirectedGraph::FDirectionalEdge> Edges = GetEdges();
for (int32 EdgeIndex = 0; EdgeIndex < Edges.Num(); ++EdgeIndex)
{
FDirectedGraph::FDirectionalEdge Edge = Edges[EdgeIndex];
const bool bIsCyclic = CyclicEdges.IsCyclic(EdgeIndex);
String += FString::Printf(TEXT("\tnode%d -> node%d [color=\"%s\"];\n"), (int32)Edge.FromNode, (int32)Edge.ToNode, bIsCyclic ? TEXT("#FF0000") : TEXT("#3992ad"));
}
}
String += TEXT("}\n\n");
return String.ToString();
}
FString FDirectedGraph::ToString(const FDirectedGraphStringParameters& Parameters) const
{
return ToString(Parameters, [](uint16 NodeID, FStringBuilderBase& OutStringBuilder){
OutStringBuilder.Appendf(TEXT("Node %d"), NodeID);
});
}
} // namespace UE::MovieScene