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UnrealEngine/Engine/Source/Runtime/MessagingRpc/Public/RpcMessage.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/Guid.h"
#include "UObject/ObjectMacros.h"
#include "RpcMessage.generated.h"
/**
* Base type for RPC messages.
*/
USTRUCT()
struct FRpcMessage
{
GENERATED_USTRUCT_BODY()
/** Correlation identifier for the RPC call that this message refers to. */
UPROPERTY()
FGuid CallId;
/** Default constructor. */
FRpcMessage() { }
};
#define DECLARE_RPC(RpcType, ResultType) \
struct RpcType \
{ \
typedef RpcType##Request FRequest; \
typedef RpcType##Response FResponse; \
typedef ResultType FResult; \
};