60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointer.h"
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class IMessageBus;
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class IMessageRpcClient;
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class IMessageRpcServer;
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struct FMessageEndpointBuilder;
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/**
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* Interface for the MessagingRpc module.
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*/
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class IMessagingRpcModule
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: public IModuleInterface
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{
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public:
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/**
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* Create a client for remote procedure calls.
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*
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* @return The RPC client.
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*/
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virtual TSharedRef<IMessageRpcClient> CreateRpcClient() = 0;
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/**
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* Create a client for remote procedure calls.
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*
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* @param DebugName The RPC client's endpoint debug name.
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* @param MessageBus The RPC client's endpoint message bus.
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* @return The RPC client.
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*/
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virtual TSharedRef<IMessageRpcClient> CreateRpcClient(const FString& DebugName, const TSharedRef<IMessageBus, ESPMode::ThreadSafe>& MessageBus) = 0;
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/**
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* Create a server for remote procedure calls.
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*
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* @return The RPC server.
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*/
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virtual TSharedRef<IMessageRpcServer> CreateRpcServer() = 0;
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/**
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* Create a server for remote procedure calls.
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*
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* @param DebugName The RPC server's endpoint debug name.
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* @param MessageBus The RPC server's endpoint message bus.
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* @return The RPC server.
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*/
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virtual TSharedRef<IMessageRpcServer> CreateRpcServer(const FString& DebugName, const TSharedRef<IMessageBus, ESPMode::ThreadSafe>& MessageBus) = 0;
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public:
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/** Virtual destructor. */
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virtual ~IMessagingRpcModule() { }
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};
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