54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IMessagingRpcModule.h"
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#include "Modules/ModuleManager.h"
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#include "MessageRpcClient.h"
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#include "MessageRpcServer.h"
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/**
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* Implements the MessagingRpc module.
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*/
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class FMessagingRpcModule
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: public IMessagingRpcModule
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{
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public:
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//~ IMessagingRpcModule interface
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virtual TSharedRef<IMessageRpcClient> CreateRpcClient() override
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{
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return MakeShared<FMessageRpcClient>();
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}
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virtual TSharedRef<IMessageRpcClient> CreateRpcClient(const FString& DebugName, const TSharedRef<IMessageBus, ESPMode::ThreadSafe>& MessageBus) override
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{
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return MakeShared<FMessageRpcClient>(DebugName, MessageBus);
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}
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virtual TSharedRef<IMessageRpcServer> CreateRpcServer() override
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{
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return MakeShared<FMessageRpcServer>();
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}
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virtual TSharedRef<IMessageRpcServer> CreateRpcServer(const FString& DebugName, const TSharedRef<IMessageBus, ESPMode::ThreadSafe>& MessageBus) override
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{
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return MakeShared<FMessageRpcServer>(DebugName, MessageBus);
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}
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public:
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//~ IModuleInterface interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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};
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IMPLEMENT_MODULE(FMessagingRpcModule, MessagingRpc);
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