Files
UnrealEngine/Engine/Source/Runtime/MessagingRpc/Private/MessageRpcServer.cpp
2025-05-18 13:04:45 +08:00

214 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MessageRpcServer.h"
#include "Async/IAsyncProgress.h"
#include "Containers/ArrayBuilder.h"
#include "Containers/Ticker.h"
#include "IMessageRpcHandler.h"
#include "MessageEndpoint.h"
#include "MessageEndpointBuilder.h"
#include "RpcMessage.h"
#include "MessageRpcDefines.h"
#include "MessageRpcMessages.h"
/* FMessageRpcServer structors
*****************************************************************************/
FMessageRpcServer::FMessageRpcServer()
: FMessageRpcServer(FMessageEndpoint::Builder(TEXT("FMessageRpcServer")))
{
}
FMessageRpcServer::FMessageRpcServer(const FString& InDebugName, const TSharedRef<IMessageBus, ESPMode::ThreadSafe>& InMessageBus)
: FMessageRpcServer(FMessageEndpoint::Builder(*InDebugName, InMessageBus))
{
}
FMessageRpcServer::FMessageRpcServer(FMessageEndpointBuilder&& InEndpointBuilder)
{
MessageEndpoint = InEndpointBuilder.WithCatchall(this, &FMessageRpcServer::HandleMessage);
TickerHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateRaw(this, &FMessageRpcServer::HandleTicker), MESSAGE_RPC_TICK_DELAY);
}
FMessageRpcServer::~FMessageRpcServer()
{
FTSTicker::GetCoreTicker().RemoveTicker(TickerHandle);
}
/* IMessageRpcServer interface
*****************************************************************************/
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> FMessageRpcServer::GetEndpoint() const
{
return MessageEndpoint;
}
void FMessageRpcServer::AddHandler(const FTopLevelAssetPath& RequestMessageType, const TSharedRef<IMessageRpcHandler>& Handler)
{
Handlers.Add(RequestMessageType, Handler);
}
const FMessageAddress& FMessageRpcServer::GetAddress() const
{
return MessageEndpoint->GetAddress();
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
FOnMessageRpcNoHandler& FMessageRpcServer::OnNoHandler()
{
return NoHandlerDelegate;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
FOnMessagePathNameRpcNoHandler& FMessageRpcServer::OnNoHandlerWithPathName()
{
return NoHandlerDelegateWithPathName;
}
void FMessageRpcServer::SetSendProgressUpdate(bool InSendProgress)
{
bSendProgress = InSendProgress;
}
/* FMessageRpcServer implementation
*****************************************************************************/
void FMessageRpcServer::ProcessCancelation(const FMessageRpcCancel& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context)
{
FReturnInfo ReturnInfo;
if (Returns.RemoveAndCopyValue(Message.CallId, ReturnInfo))
{
ReturnInfo.Return->Cancel();
}
}
void FMessageRpcServer::ProcessRequest(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context)
{
auto Message = (FRpcMessage*)Context->GetMessage();
const FTopLevelAssetPath MessageType = Context->GetMessageTypePathName();
if (!Handlers.Contains(MessageType))
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// Keeping checking and executing NoHandlerDelegate for backwards compatibility
if (!NoHandlerDelegateWithPathName.IsBound() && !NoHandlerDelegate.IsBound())
{
return;
}
NoHandlerDelegateWithPathName.ExecuteIfBound(MessageType);
NoHandlerDelegate.ExecuteIfBound(MessageType.GetAssetName());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
auto Handler = Handlers.FindRef(MessageType);
if (Handler.IsValid())
{
FReturnInfo ReturnInfo;
{
ReturnInfo.ClientAddress = Context->GetSender();
ReturnInfo.LastProgressSent = FDateTime::UtcNow();
ReturnInfo.Return = Handler->HandleRequest(Context);
}
Returns.Add(Message->CallId, ReturnInfo);
}
else
{
// notify caller that call was not handled
MessageEndpoint->Send(FMessageEndpoint::MakeMessage<FMessageRpcUnhandled>(Message->CallId), Context->GetSender());
}
}
void FMessageRpcServer::SendProgress(const FGuid& CallId, const FReturnInfo& ReturnInfo)
{
const TSharedPtr<IAsyncProgress>& Progress = ReturnInfo.Progress;
const TSharedPtr<IAsyncTask>& Task = ReturnInfo.Task;
MessageEndpoint->Send(
FMessageEndpoint::MakeMessage<FMessageRpcProgress>(
CallId,
Progress.IsValid() ? Progress->GetCompletion().Get(-1.0f) : -1.0f,
Progress.IsValid() ? Progress->GetStatusText() : FText::GetEmpty()
),
ReturnInfo.ClientAddress
);
}
void FMessageRpcServer::SendResult(const FGuid& CallId, const FReturnInfo& ReturnInfo)
{
FRpcMessage* Message = ReturnInfo.Return->CreateResponseMessage();
Message->CallId = CallId;
MessageEndpoint->Send(
Message,
ReturnInfo.Return->GetResponseTypeInfo(),
EMessageFlags::None,
nullptr,
TArrayBuilder<FMessageAddress>().Add(ReturnInfo.ClientAddress),
FTimespan::Zero(),
FDateTime::MaxValue()
);
}
/* FMessageRpcServer event handlers
*****************************************************************************/
void FMessageRpcServer::HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context)
{
const TWeakObjectPtr<UScriptStruct>& MessageTypeInfo = Context->GetMessageTypeInfo();
if (!MessageTypeInfo.IsValid())
{
return;
}
if (MessageTypeInfo == FMessageRpcCancel::StaticStruct())
{
ProcessCancelation(*static_cast<const FMessageRpcCancel*>(Context->GetMessage()), Context);
}
else if (MessageTypeInfo->IsChildOf(FRpcMessage::StaticStruct()))
{
ProcessRequest(Context);
}
}
bool FMessageRpcServer::HandleTicker(float DeltaTime)
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_FMessageRpcServer_HandleTicker);
const FDateTime UtcNow = FDateTime::UtcNow();
for (TMap<FGuid, FReturnInfo>::TIterator It(Returns); It; ++It)
{
FReturnInfo& ReturnInfo = It.Value();
if (ReturnInfo.Return->IsReady())
{
SendResult(It.Key(), ReturnInfo);
It.RemoveCurrent();
}
else if (bSendProgress &&
(UtcNow - ReturnInfo.LastProgressSent > FTimespan::FromSeconds(MESSAGE_RPC_PROGRESS_INTERVAL)))
{
SendProgress(It.Key(), ReturnInfo);
ReturnInfo.LastProgressSent = UtcNow;
}
}
return true;
}