39 lines
799 B
C++
39 lines
799 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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class IMessageContext;
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/**
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* Interface for message tracer breakpoints.
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*
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* @see IMessageTracer
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*/
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class IMessageTracerBreakpoint
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{
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public:
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/**
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* Checks whether this breakpoint is enabled.
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*
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* @return true if the breakpoint is enabled, false otherwise.
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*/
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virtual bool IsEnabled() const = 0;
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/**
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* Checks whether the tracer should break on the given message.
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*
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* @param Context The context of the message to break on.
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* @return true if the tracer should break, false otherwise.
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*/
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virtual bool ShouldBreak(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) const = 0;
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protected:
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/** Hidden destructor. */
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virtual ~IMessageTracerBreakpoint() { }
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};
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