29 lines
482 B
C++
29 lines
482 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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class IMessageContext;
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/**
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* Interface for message handlers.
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*/
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class IMessageHandler
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{
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public:
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/**
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* Handles the specified message.
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*
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* @param Context The context of the message to handle.
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*/
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virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) = 0;
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public:
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/** Virtual destructor. */
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virtual ~IMessageHandler() { }
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};
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