41 lines
933 B
C++
41 lines
933 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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enum class EMediaEvent;
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enum class EMediaState;
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enum class EMediaTrackType;
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namespace MediaUtils
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{
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/**
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* Convert a media event to a human readable string.
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*
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* @param Event The event.
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* @return The corresponding string.
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* @see StateToString, TrackTypeToString
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*/
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MEDIAUTILS_API FString EventToString(EMediaEvent Event);
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/**
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* Convert a media state to a human readable string.
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*
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* @param State The state.
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* @return The corresponding string.
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* @see EventToString, TrackTypeToString
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*/
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MEDIAUTILS_API FString StateToString(EMediaState State);
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/**
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* Convert a media track type to a human readable string.
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*
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* @param TrackType The track type.
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* @return The corresponding string.
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* @see EventToString, StateToString
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*/
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MEDIAUTILS_API FString TrackTypeToString(EMediaTrackType TrackType);
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}
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