51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "CoreTypes.h"
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#include "Internationalization/Text.h"
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#include "Misc/AssertionMacros.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MediaSourceOptions.generated.h"
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/** Cache settings to pass to the player. */
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USTRUCT(BlueprintType)
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struct FMediaSourceCacheSettings
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{
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GENERATED_USTRUCT_BODY()
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/**
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* Override the default cache settings.
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* Currently only the ImgMedia player supports these settings.
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*/
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UPROPERTY(EditAnywhere, Category = "Media Cache")
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bool bOverride = false;
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/**
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* The cache will fill up with frames that are up to this time from the current time.
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* E.g. if this is 0.2, and we are at time index 5 seconds,
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* then we will fill the cache with frames between 5 seconds and 5.2 seconds.
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*/
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UPROPERTY(EditAnywhere, Category = "Media Cache")
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float TimeToLookAhead = 0.2f;
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inline bool operator==(const FMediaSourceCacheSettings& Other) const
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{
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return (Other.bOverride == bOverride) && FMath::IsNearlyEqual(Other.TimeToLookAhead, TimeToLookAhead);
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}
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inline bool operator!=(const FMediaSourceCacheSettings& Other) const
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{
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return !(*this == Other);
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}
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};
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