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UnrealEngine/Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h
2025-05-18 13:04:45 +08:00

68 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "MediaSource.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "BaseMediaSource.generated.h"
class FArchive;
class FObjectPreSaveContext;
class FString;
class UObject;
struct FGuid;
/**
* Base class for concrete media sources.
*/
UCLASS(Abstract, BlueprintType, hidecategories=(Object), MinimalAPI)
class UBaseMediaSource
: public UMediaSource
{
GENERATED_BODY()
public:
#if WITH_EDITORONLY_DATA
/** Override native media player plug-ins per platform (Empty = find one automatically). */
UPROPERTY(transient, BlueprintReadWrite, EditAnywhere, Category=Platforms, Meta=(DisplayName="Player Overrides"))
TMap<FString, FName> PlatformPlayerNames;
private:
/** Platform to player plugin GUID mappings that could not be resolved on load (e.g. missing platform support) */
TMap<FGuid, FGuid> BlindPlatformGuidPlayerNames;
#endif
public:
//~ UObject interface
MEDIAASSETS_API virtual void PreSave(FObjectPreSaveContext ObjectSaveContext);
MEDIAASSETS_API virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
UE_DEPRECATED(5.4, "Implement the version that takes FAssetRegistryTagsContext instead.")
MEDIAASSETS_API virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const override;
MEDIAASSETS_API virtual void Serialize(FArchive& Ar) override;
public:
//~ IMediaOptions interface
MEDIAASSETS_API virtual FName GetDesiredPlayerName() const override;
private:
/** Name of the desired native media player (Empty = find one automatically). */
UPROPERTY(transient)
FName PlayerName;
};