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UnrealEngine/Engine/Source/Runtime/Media/Public/IMediaTickable.h
2025-05-18 13:04:45 +08:00

21 lines
320 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Interface for objects that can be ticked from the high-frequency media thread.
*/
class IMediaTickable
{
public:
/** Tick the object. */
virtual void TickTickable() = 0;
public:
/** Virtual destructor. */
virtual ~IMediaTickable() { }
};