21 lines
320 B
C++
21 lines
320 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Interface for objects that can be ticked from the high-frequency media thread.
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*/
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class IMediaTickable
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{
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public:
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/** Tick the object. */
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virtual void TickTickable() = 0;
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public:
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/** Virtual destructor. */
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virtual ~IMediaTickable() { }
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};
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