Files
UnrealEngine/Engine/Source/Runtime/Media/Private/MediaTicker.h
2025-05-18 13:04:45 +08:00

69 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "HAL/CriticalSection.h"
#include "HAL/Runnable.h"
#include "Templates/Atomic.h"
#include "Templates/SharedPointer.h"
#include "IMediaTicker.h"
class FEvent;
class IMediaTickable;
/**
* High frequency ticker thread.
*/
class FMediaTicker
: public FRunnable
, public IMediaTicker
{
public:
/** Default constructor. */
FMediaTicker();
/** Virtual destructor. */
virtual ~FMediaTicker();
public:
//~ FRunnable interface
virtual bool Init() override;
virtual uint32 Run() override;
virtual void Stop() override;
virtual void Exit() override;
public:
//~ IMediaTicker interface
virtual void AddTickable(const TSharedRef<IMediaTickable, ESPMode::ThreadSafe>& Tickable) override;
virtual void RemoveTickable(const TSharedRef<IMediaTickable, ESPMode::ThreadSafe>& Tickable) override;
protected:
/** Tick all tickables. */
void TickTickables();
private:
/** Critical section for synchronizing access to high-frequency clock sinks. */
FCriticalSection CriticalSection;
/** Holds a flag indicating that the thread is stopping. */
TAtomic<bool> Stopping;
/** Collection of tickable objects. */
TArray<TWeakPtr<IMediaTickable, ESPMode::ThreadSafe>> Tickables;
/** Variable to avoid rellocating the Tickables array repeatedly. */
TArray<TWeakPtr<IMediaTickable, ESPMode::ThreadSafe>> TickablesCopy;
/** Holds an event signaling the thread to wake up. */
FEvent* WakeupEvent;
};