Files
UnrealEngine/Engine/Source/Runtime/Media/Private/IMediaTextureSample.cpp
2025-05-18 13:04:45 +08:00

33 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IMediaTextureSample.h"
namespace MediaTextureSampleFormat
{
const TCHAR* EnumToString(const EMediaTextureSampleFormat InSampleFormat)
{
switch(InSampleFormat)
{
case EMediaTextureSampleFormat::CharAYUV: return TEXT("CharAYUV");
case EMediaTextureSampleFormat::CharBGRA: return TEXT("CharBGRA");
case EMediaTextureSampleFormat::CharBGR10A2: return TEXT("CharBGR10A2");
case EMediaTextureSampleFormat::CharBMP: return TEXT("CharBMP");
case EMediaTextureSampleFormat::CharNV12: return TEXT("CharNV12");
case EMediaTextureSampleFormat::CharNV21: return TEXT("CharNV21");
case EMediaTextureSampleFormat::CharUYVY: return TEXT("CharUYVY");
case EMediaTextureSampleFormat::CharYUY2: return TEXT("CharYUY2");
case EMediaTextureSampleFormat::CharYVYU: return TEXT("CharYVYU");
case EMediaTextureSampleFormat::FloatRGB: return TEXT("FloatRGB");
case EMediaTextureSampleFormat::FloatRGBA: return TEXT("FloatRGBA");
case EMediaTextureSampleFormat::Y416: return TEXT("Y416");
case EMediaTextureSampleFormat::P010: return TEXT("P010");
case EMediaTextureSampleFormat::DXT1: return TEXT("DXT1");
case EMediaTextureSampleFormat::DXT5: return TEXT("DXT5");
case EMediaTextureSampleFormat::YCoCg_DXT5: return TEXT("YCoCg_DXT5");
case EMediaTextureSampleFormat::YCoCg_DXT5_Alpha_BC4: return TEXT("YCoCg_DXT5_Alpha_BC4");
case EMediaTextureSampleFormat::Undefined:
default: return TEXT("Undefined");
}
}
}