49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#if WITH_EDITOR
|
|
#include "Input/Reply.h"
|
|
#include "Widgets/Views/STableViewBase.h"
|
|
#include "Widgets/Views/STableRow.h"
|
|
#include "Widgets/Views/SListView.h"
|
|
#include "IDetailCustomization.h"
|
|
#endif
|
|
|
|
class IDetailLayoutBuilder;
|
|
struct FShaderQualityOverridesListItem;
|
|
|
|
#if WITH_EDITOR
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FMaterialShaderQualitySettingsCustomization
|
|
|
|
typedef SListView< TSharedPtr< struct FShaderQualityOverridesListItem > > SMaterialQualityOverridesListView;
|
|
|
|
DECLARE_DELEGATE(FOnUpdateMaterialShaderQuality);
|
|
|
|
class FMaterialShaderQualitySettingsCustomization : public IDetailCustomization
|
|
{
|
|
public:
|
|
// Makes a new instance of this detail layout class for a specific detail view requesting it
|
|
MATERIALSHADERQUALITYSETTINGS_API static TSharedRef<IDetailCustomization> MakeInstance(const FOnUpdateMaterialShaderQuality InUpdateMaterials);
|
|
|
|
FMaterialShaderQualitySettingsCustomization(const FOnUpdateMaterialShaderQuality InUpdateMaterials);
|
|
|
|
// IDetailCustomization interface
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
|
|
// End of IDetailCustomization interface
|
|
|
|
private:
|
|
|
|
TSharedRef<ITableRow> HandleGenerateQualityWidget(TSharedPtr< struct FShaderQualityOverridesListItem > InItem, const TSharedRef<STableViewBase>& OwnerTable);
|
|
FReply UpdatePreviewShaders();
|
|
FOnUpdateMaterialShaderQuality UpdateMaterials;
|
|
FMaterialShaderQualitySettingsCustomization();
|
|
TSharedPtr<SMaterialQualityOverridesListView> MaterialQualityOverridesListView;
|
|
TArray< TSharedPtr< struct FShaderQualityOverridesListItem > > QualityOverrideListSource;
|
|
};
|
|
|
|
#endif
|