38 lines
998 B
C++
38 lines
998 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "MassSettings.generated.h"
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#define UE_API MASSENTITY_API
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/**
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* A common parrent for Mass's per-module settings. Classes extending this class will automatically get registered
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* with- and show under Mass settings in Project Settings.
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*/
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UCLASS(MinimalAPI, Abstract, config = Mass, defaultconfig, collapseCategories)
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class UMassModuleSettings : public UObject
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void PostInitProperties() override;
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};
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UCLASS(MinimalAPI, config = Mass, defaultconfig, DisplayName = "Mass", AutoExpandCategories = "Mass")
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class UMassSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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UE_API void RegisterModuleSettings(UMassModuleSettings& SettingsCDO);
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public:
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UPROPERTY(VisibleAnywhere, Category = "Mass", NoClear, EditFixedSize, meta = (EditInline))
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TMap<FName, TObjectPtr<UMassModuleSettings>> ModuleSettings;
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};
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#undef UE_API
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