40 lines
936 B
C++
40 lines
936 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassProcessor.h"
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#include "MassObserverProcessor.generated.h"
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#define UE_API MASSENTITY_API
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UCLASS(MinimalAPI, abstract)
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class UMassObserverProcessor : public UMassProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassObserverProcessor();
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protected:
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UE_API virtual void PostInitProperties() override;
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/**
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* By default registers this class as Operation observer of ObservedType. Override to register for multiple
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* operations and/or types
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*/
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UE_API virtual void Register();
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protected:
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UPROPERTY(EditDefaultsOnly, Category = Processor, config)
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bool bAutoRegisterWithObserverRegistry = true;
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/** Determines which Fragment or Tag type this given UMassObserverProcessor will be observing */
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UPROPERTY()
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TObjectPtr<const UScriptStruct> ObservedType = nullptr;
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EMassObservedOperation Operation = EMassObservedOperation::MAX;
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};
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#undef UE_API
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