32 lines
807 B
C++
32 lines
807 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleInterface.h"
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#include "MassEntityTypes.h"
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#include "MassProcessingTypes.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "Mass"
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class FMassEntityModule : public IModuleInterface
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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};
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IMPLEMENT_MODULE(FMassEntityModule, MassEntity)
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void FMassEntityModule::StartupModule()
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{
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#if WITH_UNREAL_DEVELOPER_TOOLS
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FModuleManager::Get().LoadModule("MassEntityTestSuite");
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#endif // WITH_UNREAL_DEVELOPER_TOOLS
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#if MASS_DO_PARALLEL
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UE_LOG(LogMass, Log, TEXT("MassEntity running with MULTITHREADING support."));
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#else
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UE_LOG(LogMass, Log, TEXT("MassEntity running in game thread."));
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#endif // MASS_DO_PARALLEL
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}
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#undef LOCTEXT_NAMESPACE
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