Files
UnrealEngine/Engine/Source/Runtime/MassEntity/Private/MassEntityModule.cpp
2025-05-18 13:04:45 +08:00

32 lines
807 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "MassEntityTypes.h"
#include "MassProcessingTypes.h"
#include "Modules/ModuleManager.h"
#define LOCTEXT_NAMESPACE "Mass"
class FMassEntityModule : public IModuleInterface
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
};
IMPLEMENT_MODULE(FMassEntityModule, MassEntity)
void FMassEntityModule::StartupModule()
{
#if WITH_UNREAL_DEVELOPER_TOOLS
FModuleManager::Get().LoadModule("MassEntityTestSuite");
#endif // WITH_UNREAL_DEVELOPER_TOOLS
#if MASS_DO_PARALLEL
UE_LOG(LogMass, Log, TEXT("MassEntity running with MULTITHREADING support."));
#else
UE_LOG(LogMass, Log, TEXT("MassEntity running in game thread."));
#endif // MASS_DO_PARALLEL
}
#undef LOCTEXT_NAMESPACE