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UnrealEngine/Engine/Source/Runtime/MassEntity/Private/MassEntityManagerConstants.h
2025-05-18 13:04:45 +08:00

11 lines
227 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
namespace UE::Mass::Private
{
// Index 0 is a sentinel for an Empty/Unset EntityHandle
constexpr int32 InvalidEntityIndex = 0;
};