27 lines
500 B
C++
27 lines
500 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MassBitSetRegistry.h"
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namespace UE::Mass
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{
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template<>
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FFragmentBitRegistry::TBitTypeRegistry()
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: StructTracker(FMassFragment::StaticStruct()
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, [](const UStruct* Struct)
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{
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return UE::Mass::IsA<FMassFragment>(Struct);
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})
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{
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}
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template<>
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FTagBitRegistry::TBitTypeRegistry()
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: StructTracker(FMassTag::StaticStruct()
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, [](const UStruct* Struct)
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{
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return UE::Mass::IsA<FMassTag>(Struct);
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})
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{
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}
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}
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