35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "LiveLinkTypes.h"
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#include "Roles/LiveLinkTransformRole.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "LiveLinkLightRole.generated.h"
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class UObject;
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class UScriptStruct;
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/**
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* Role associated for Light data.
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*/
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UCLASS(BlueprintType, meta = (DisplayName = "Light Role"), MinimalAPI)
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class ULiveLinkLightRole : public ULiveLinkTransformRole
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{
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GENERATED_BODY()
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public:
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//~ Begin ULiveLinkRole interface
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LIVELINKINTERFACE_API virtual UScriptStruct* GetStaticDataStruct() const override;
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LIVELINKINTERFACE_API virtual UScriptStruct* GetFrameDataStruct() const override;
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LIVELINKINTERFACE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
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LIVELINKINTERFACE_API bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
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LIVELINKINTERFACE_API virtual FText GetDisplayName() const override;
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//~ End ULiveLinkRole interface
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};
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