36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "LiveLinkRole.h"
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#include "LiveLinkTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "LiveLinkBasicRole.generated.h"
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class UObject;
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class UScriptStruct;
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/**
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* Role associated for no specific role data.
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*/
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UCLASS(BlueprintType, meta = (DisplayName = "Basic Role"), MinimalAPI)
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class ULiveLinkBasicRole : public ULiveLinkRole
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{
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GENERATED_BODY()
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public:
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//~ Begin ULiveLinkRole interface
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LIVELINKINTERFACE_API virtual UScriptStruct* GetStaticDataStruct() const override;
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LIVELINKINTERFACE_API virtual UScriptStruct* GetFrameDataStruct() const override;
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LIVELINKINTERFACE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
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LIVELINKINTERFACE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
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LIVELINKINTERFACE_API virtual FText GetDisplayName() const override;
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LIVELINKINTERFACE_API virtual bool IsFrameDataValid(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, bool& bOutShouldLogWarning) const override;
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//~ End ULiveLinkRole interface
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};
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