53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "LiveLinkRole.h"
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#include "LiveLinkTypes.h"
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#include "Misc/AssertionMacros.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "LiveLinkFrameTranslator.generated.h"
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class ULiveLinkRole;
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/**
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* Basic object to translate data from one role to another
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* @note It can be called from any thread
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*/
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class ILiveLinkFrameTranslatorWorker
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{
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public:
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LIVELINKINTERFACE_API bool CanTranslate(TSubclassOf<ULiveLinkRole> ToRole) const;
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virtual TSubclassOf<ULiveLinkRole> GetFromRole() const = 0;
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virtual TSubclassOf<ULiveLinkRole> GetToRole() const = 0;
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virtual bool Translate(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, FLiveLinkSubjectFrameData& OutTranslatedFrame) const = 0;
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};
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/**
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* Basic object to translate data from one role to another
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* @note It can only be used on the Game Thread. See ILiveLinkFrameTranslatorWorker for the any thread implementation.
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*/
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UCLASS(Abstract, editinlinenew, ClassGroup = (LiveLink), MinimalAPI)
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class ULiveLinkFrameTranslator : public UObject
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{
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GENERATED_BODY()
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public:
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using FWorkerSharedPtr = TSharedPtr<ILiveLinkFrameTranslatorWorker, ESPMode::ThreadSafe>;
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LIVELINKINTERFACE_API bool CanTranslate(TSubclassOf<ULiveLinkRole> ToRole) const;
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LIVELINKINTERFACE_API virtual TSubclassOf<ULiveLinkRole> GetFromRole() const PURE_VIRTUAL(ULiveLinkFrameTranslator::GetFromRole, return TSubclassOf<ULiveLinkRole>(););
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LIVELINKINTERFACE_API virtual TSubclassOf<ULiveLinkRole> GetToRole() const PURE_VIRTUAL(ULiveLinkFrameTranslator::GetToRole, return TSubclassOf<ULiveLinkRole>(););
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LIVELINKINTERFACE_API virtual FWorkerSharedPtr FetchWorker() PURE_VIRTUAL(ULiveLinkFrameTranslator::FetchWorker, return FWorkerSharedPtr(););
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};
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