Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkCurveRemapSettings.h
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "CoreMinimal.h"
#include "LiveLinkSourceSettings.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "LiveLinkCurveRemapSettings.generated.h"
class FString;
class UObject;
class UPoseAsset;
struct FSoftObjectPath;
USTRUCT(BlueprintType)
struct FLiveLinkCurveConversionSettings
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, Category = Settings, meta = (AllowedClasses = "/Script/Engine.PoseAsset"))
TMap<FString, FSoftObjectPath> CurveConversionAssetMap;
};
UCLASS(config=Engine, defaultconfig, meta=(DisplayName="LiveLink"), MinimalAPI)
class ULiveLinkCurveRemapSettings : public ULiveLinkSourceSettings
{
public:
GENERATED_BODY()
UPROPERTY(EditAnywhere, config, Category = "Curve Conversion Settings")
FLiveLinkCurveConversionSettings CurveConversionSettings;
#if WITH_EDITOR
//UObject override so we can change this setting when changed in editor
LIVELINKINTERFACE_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif // WITH_EDITOR
};