49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Roles/LiveLinkTransformRole.h"
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#include "Roles/LiveLinkTransformTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkTransformRole)
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#define LOCTEXT_NAMESPACE "LiveLinkRole"
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UScriptStruct* ULiveLinkTransformRole::GetStaticDataStruct() const
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{
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return FLiveLinkTransformStaticData::StaticStruct();
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}
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UScriptStruct* ULiveLinkTransformRole::GetFrameDataStruct() const
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{
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return FLiveLinkTransformFrameData::StaticStruct();
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}
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UScriptStruct* ULiveLinkTransformRole::GetBlueprintDataStruct() const
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{
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return FLiveLinkTransformBlueprintData::StaticStruct();
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}
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bool ULiveLinkTransformRole::InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const
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{
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bool bSuccess = false;
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FLiveLinkTransformBlueprintData* BlueprintData = OutBlueprintData.Cast<FLiveLinkTransformBlueprintData>();
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const FLiveLinkTransformStaticData* StaticData = InSourceData.StaticData.Cast<FLiveLinkTransformStaticData>();
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const FLiveLinkTransformFrameData* FrameData = InSourceData.FrameData.Cast<FLiveLinkTransformFrameData>();
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if (BlueprintData && StaticData && FrameData)
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{
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GetStaticDataStruct()->CopyScriptStruct(&BlueprintData->StaticData, StaticData);
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GetFrameDataStruct()->CopyScriptStruct(&BlueprintData->FrameData, FrameData);
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bSuccess = true;
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}
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return bSuccess;
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}
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FText ULiveLinkTransformRole::GetDisplayName() const
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{
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return LOCTEXT("TransformRole", "Transform");
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}
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#undef LOCTEXT_NAMESPACE
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