50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Roles/LiveLinkLightRole.h"
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#include "Roles/LiveLinkLightTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkLightRole)
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#define LOCTEXT_NAMESPACE "LiveLinkRole"
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UScriptStruct* ULiveLinkLightRole::GetStaticDataStruct() const
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{
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return FLiveLinkLightStaticData::StaticStruct();
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}
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UScriptStruct* ULiveLinkLightRole::GetFrameDataStruct() const
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{
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return FLiveLinkLightFrameData::StaticStruct();
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}
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UScriptStruct* ULiveLinkLightRole::GetBlueprintDataStruct() const
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{
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return FLiveLinkLightBlueprintData::StaticStruct();
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}
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bool ULiveLinkLightRole::InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const
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{
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bool bSuccess = false;
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FLiveLinkLightBlueprintData* BlueprintData = OutBlueprintData.Cast<FLiveLinkLightBlueprintData>();
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const FLiveLinkLightStaticData* StaticData = InSourceData.StaticData.Cast<FLiveLinkLightStaticData>();
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const FLiveLinkLightFrameData* FrameData = InSourceData.FrameData.Cast<FLiveLinkLightFrameData>();
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if (BlueprintData && StaticData && FrameData)
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{
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GetStaticDataStruct()->CopyScriptStruct(&BlueprintData->StaticData, StaticData);
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GetFrameDataStruct()->CopyScriptStruct(&BlueprintData->FrameData, FrameData);
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bSuccess = true;
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}
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return bSuccess;
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}
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FText ULiveLinkLightRole::GetDisplayName() const
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{
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return LOCTEXT("LightRole", "Light");
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}
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#undef LOCTEXT_NAMESPACE
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