Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Private/Roles/LiveLinkLightRole.cpp
2025-05-18 13:04:45 +08:00

50 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Roles/LiveLinkLightRole.h"
#include "Roles/LiveLinkLightTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkLightRole)
#define LOCTEXT_NAMESPACE "LiveLinkRole"
UScriptStruct* ULiveLinkLightRole::GetStaticDataStruct() const
{
return FLiveLinkLightStaticData::StaticStruct();
}
UScriptStruct* ULiveLinkLightRole::GetFrameDataStruct() const
{
return FLiveLinkLightFrameData::StaticStruct();
}
UScriptStruct* ULiveLinkLightRole::GetBlueprintDataStruct() const
{
return FLiveLinkLightBlueprintData::StaticStruct();
}
bool ULiveLinkLightRole::InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const
{
bool bSuccess = false;
FLiveLinkLightBlueprintData* BlueprintData = OutBlueprintData.Cast<FLiveLinkLightBlueprintData>();
const FLiveLinkLightStaticData* StaticData = InSourceData.StaticData.Cast<FLiveLinkLightStaticData>();
const FLiveLinkLightFrameData* FrameData = InSourceData.FrameData.Cast<FLiveLinkLightFrameData>();
if (BlueprintData && StaticData && FrameData)
{
GetStaticDataStruct()->CopyScriptStruct(&BlueprintData->StaticData, StaticData);
GetFrameDataStruct()->CopyScriptStruct(&BlueprintData->FrameData, FrameData);
bSuccess = true;
}
return bSuccess;
}
FText ULiveLinkLightRole::GetDisplayName() const
{
return LOCTEXT("LightRole", "Light");
}
#undef LOCTEXT_NAMESPACE