48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Roles/LiveLinkCameraRole.h"
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#include "Roles/LiveLinkCameraTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkCameraRole)
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#define LOCTEXT_NAMESPACE "LiveLinkRole"
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UScriptStruct* ULiveLinkCameraRole::GetStaticDataStruct() const
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{
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return FLiveLinkCameraStaticData::StaticStruct();
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}
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UScriptStruct* ULiveLinkCameraRole::GetFrameDataStruct() const
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{
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return FLiveLinkCameraFrameData::StaticStruct();
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}
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UScriptStruct* ULiveLinkCameraRole::GetBlueprintDataStruct() const
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{
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return FLiveLinkCameraBlueprintData::StaticStruct();
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}
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bool ULiveLinkCameraRole::InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const
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{
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bool bSuccess = false;
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FLiveLinkCameraBlueprintData* BlueprintData = OutBlueprintData.Cast<FLiveLinkCameraBlueprintData>();
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const FLiveLinkCameraStaticData* StaticData = InSourceData.StaticData.Cast<FLiveLinkCameraStaticData>();
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const FLiveLinkCameraFrameData* FrameData = InSourceData.FrameData.Cast<FLiveLinkCameraFrameData>();
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if (BlueprintData && StaticData && FrameData)
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{
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GetStaticDataStruct()->CopyScriptStruct(&BlueprintData->StaticData, StaticData);
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GetFrameDataStruct()->CopyScriptStruct(&BlueprintData->FrameData, FrameData);
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bSuccess = true;
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}
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return bSuccess;
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}
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FText ULiveLinkCameraRole::GetDisplayName() const
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{
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return LOCTEXT("CameraRole", "Camera");
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}
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#undef LOCTEXT_NAMESPACE
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