Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Private/Roles/LiveLinkCameraRole.cpp
2025-05-18 13:04:45 +08:00

48 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Roles/LiveLinkCameraRole.h"
#include "Roles/LiveLinkCameraTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkCameraRole)
#define LOCTEXT_NAMESPACE "LiveLinkRole"
UScriptStruct* ULiveLinkCameraRole::GetStaticDataStruct() const
{
return FLiveLinkCameraStaticData::StaticStruct();
}
UScriptStruct* ULiveLinkCameraRole::GetFrameDataStruct() const
{
return FLiveLinkCameraFrameData::StaticStruct();
}
UScriptStruct* ULiveLinkCameraRole::GetBlueprintDataStruct() const
{
return FLiveLinkCameraBlueprintData::StaticStruct();
}
bool ULiveLinkCameraRole::InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const
{
bool bSuccess = false;
FLiveLinkCameraBlueprintData* BlueprintData = OutBlueprintData.Cast<FLiveLinkCameraBlueprintData>();
const FLiveLinkCameraStaticData* StaticData = InSourceData.StaticData.Cast<FLiveLinkCameraStaticData>();
const FLiveLinkCameraFrameData* FrameData = InSourceData.FrameData.Cast<FLiveLinkCameraFrameData>();
if (BlueprintData && StaticData && FrameData)
{
GetStaticDataStruct()->CopyScriptStruct(&BlueprintData->StaticData, StaticData);
GetFrameDataStruct()->CopyScriptStruct(&BlueprintData->FrameData, FrameData);
bSuccess = true;
}
return bSuccess;
}
FText ULiveLinkCameraRole::GetDisplayName() const
{
return LOCTEXT("CameraRole", "Camera");
}
#undef LOCTEXT_NAMESPACE