Files
UnrealEngine/Engine/Source/Runtime/Linux/AudioMixerSDL/Private/AudioMixerPlatformSDL.cpp
2025-05-18 13:04:45 +08:00

423 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixerPlatformSDL.h"
#include "Modules/ModuleManager.h"
#include "AudioMixer.h"
#include "AudioMixerDevice.h"
#include "CoreGlobals.h"
#include "Misc/ConfigCacheIni.h"
#include "AudioDevice.h"
#if WITH_ENGINE
#include "AudioPluginUtilities.h"
#endif // WITH_ENGINE
DECLARE_LOG_CATEGORY_EXTERN(LogAudioMixerSDL, Log, All);
DEFINE_LOG_CATEGORY(LogAudioMixerSDL);
namespace Audio
{
// Static callback function used in SDL
static void SDLCALL OnBufferEndWrapper(void* UserData, SDL_AudioStream* Stream, int AdditionalAmount, int TotalAmount)
{
if (AdditionalAmount > 0)
{
FMixerPlatformSDL* MixerPlatform = (FMixerPlatformSDL*)UserData;
int OutputBufferByteLength = MixerPlatform->GetOutputBufferByteLength();
Uint8* Data = SDL_stack_alloc(Uint8, OutputBufferByteLength);
if (Data)
{
MixerPlatform->HandleOnBufferEnd(Data, OutputBufferByteLength);
SDL_PutAudioStreamData(Stream, Data, OutputBufferByteLength);
SDL_stack_free(data);
}
}
}
FMixerPlatformSDL::FMixerPlatformSDL()
: AudioDeviceID(INDEX_NONE)
, AudioStream(nullptr)
, OutputBuffer(nullptr)
, OutputBufferByteLength(0)
, bSuspended(false)
, bInitialized(false)
{
}
FMixerPlatformSDL::~FMixerPlatformSDL()
{
if (bInitialized)
{
TeardownHardware();
}
}
bool FMixerPlatformSDL::InitializeHardware()
{
if (bInitialized)
{
UE_LOG(LogAudioMixerSDL, Error, TEXT("SDL Audio already initialized."));
return false;
}
int32 Result = SDL_InitSubSystem(SDL_INIT_AUDIO);
if (Result < 0)
{
UE_LOG(LogAudioMixerSDL, Error, TEXT("SDL_InitSubSystem create failed: %d"), Result);
return false;
}
const char* DriverName = SDL_GetCurrentAudioDriver();
UE_LOG(LogAudioMixerSDL, Display, TEXT("Initialized SDL using %s platform API backend."), ANSI_TO_TCHAR(DriverName));
if (IAudioMixer::ShouldRecycleThreads())
{
// Pre-create the null render device thread so we can simple wake it up when we need it.
// Give it nothing to do, with a slow tick as the default, but ask it to wait for a signal to wake up.
CreateNullDeviceThread([] {}, 1.0f, true);
}
bInitialized = true;
return true;
}
bool FMixerPlatformSDL::TeardownHardware()
{
if(!bInitialized)
{
return true;
}
StopAudioStream();
CloseAudioStream();
// this is refcounted
SDL_QuitSubSystem(SDL_INIT_AUDIO);
bInitialized = false;
return true;
}
bool FMixerPlatformSDL::IsInitialized() const
{
return bInitialized;
}
bool FMixerPlatformSDL::GetNumOutputDevices(uint32& OutNumOutputDevices)
{
if (!bInitialized)
{
UE_LOG(LogAudioMixerSDL, Error, TEXT("SDL3 Audio is not initialized."));
return false;
}
int NumDevices = 0;
SDL_AudioDeviceID* Devices = SDL_GetAudioPlaybackDevices(&NumDevices);
OutNumOutputDevices = NumDevices;
SDL_free(Devices);
return true;
}
bool FMixerPlatformSDL::GetOutputDeviceInfo(const uint32 InDeviceID, FAudioPlatformDeviceInfo& OutInfo)
{
FAudioPlatformSettings PlatformSettings = GetPlatformSettings();
AudioSpec = { GetPlatformAudioFormat(), GetPlatformChannels(), PlatformSettings.SampleRate };
FString DeviceName;
int NumDevices = 0;
SDL_AudioDeviceID* Devices = SDL_GetAudioPlaybackDevices(&NumDevices);
if (NumDevices)
{
SDL_AudioDeviceID DevId;
if (InDeviceID != AUDIO_MIXER_DEFAULT_DEVICE_INDEX)
{
DevId = Devices[InDeviceID];
}
else
{
DevId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
}
const char* AudioDeviceName = nullptr;
AudioDeviceName = SDL_GetAudioDeviceName(DevId);
DeviceName = ANSI_TO_TCHAR(AudioDeviceName);
SDL_free(Devices);
Devices = nullptr;
}
// opening a physical device no longer changes the spec we pass in, so there's no reason to bother with any of the previous code.
// Just take the device instance we have and return exactly what we asked for. The backend automatically takes care of making sure
// the physical device is actually set to a capable sample rate, etc to accommodate our requested format
OutInfo.DeviceId = DeviceName;
OutInfo.Name = DeviceName;
OutInfo.SampleRate = PlatformSettings.SampleRate; // sample rate conversion now happens in the SDL audio code, so our code can send whatever we like
OutInfo.Format = GetAudioStreamFormat();
OutInfo.NumChannels = FMath::Min<int32>(static_cast<int32>(GetPlatformChannels()), AUDIO_MIXER_MAX_OUTPUT_CHANNELS);
// Assume default channel map order, SDL doesn't support us querying it directly
OutInfo.OutputChannelArray.Reset();
for (int32 i = 0; i < OutInfo.NumChannels; ++i)
{
OutInfo.OutputChannelArray.Add(EAudioMixerChannel::Type(i));
}
return true;
}
bool FMixerPlatformSDL::GetDefaultOutputDeviceIndex(uint32& OutDefaultDeviceIndex) const
{
// It's not possible to know what index the default audio device is.
OutDefaultDeviceIndex = AUDIO_MIXER_DEFAULT_DEVICE_INDEX;
return true;
}
bool FMixerPlatformSDL::OpenAudioStream(const FAudioMixerOpenStreamParams& Params)
{
if (!bInitialized || AudioStreamInfo.StreamState != EAudioOutputStreamState::Closed)
{
return false;
}
int NumOutputDevices = 0;
SDL_AudioDeviceID* Devices = SDL_GetAudioPlaybackDevices(&NumOutputDevices);
if (!Devices || NumOutputDevices == 0)
{
return false;
}
OpenStreamParams = Params;
if (OpenStreamParams.OutputDeviceIndex!= AUDIO_MIXER_DEFAULT_DEVICE_INDEX)
{
AudioDeviceID = Devices[OpenStreamParams.OutputDeviceIndex];
}
else
{
AudioDeviceID = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
}
SDL_free(Devices);
Devices = nullptr;
AudioStreamInfo.Reset();
AudioStreamInfo.AudioMixer = OpenStreamParams.AudioMixer;
AudioStreamInfo.NumOutputFrames = OpenStreamParams.NumFrames;
AudioStreamInfo.NumBuffers = OpenStreamParams.NumBuffers;
AudioStreamInfo.DeviceInfo.SampleRate = OpenStreamParams.SampleRate;
// If there's an available device, open it.
if (NumOutputDevices > 0)
{
if (!GetOutputDeviceInfo(AudioStreamInfo.OutputDeviceIndex, AudioStreamInfo.DeviceInfo))
{
return false;
}
AudioStreamInfo.OutputDeviceIndex = OpenStreamParams.OutputDeviceIndex;
AudioSpec.format = GetPlatformAudioFormat();
AudioSpec.freq = Params.SampleRate;
AudioSpec.channels = AudioStreamInfo.DeviceInfo.NumChannels;
const char* DeviceName = nullptr;
DeviceName = SDL_GetAudioDeviceName(AudioDeviceID);
// only the default device can be overriden
FString CurrentDeviceNameString = GetCurrentDeviceName();
if (OpenStreamParams.OutputDeviceIndex != AUDIO_MIXER_DEFAULT_DEVICE_INDEX || CurrentDeviceNameString.Len() <= 0)
{
UE_LOG(LogAudioMixerSDL, Log, TEXT("Opening %s audio device (device index %d)"), DeviceName ? ANSI_TO_TCHAR(DeviceName) : TEXT("default"), OpenStreamParams.OutputDeviceIndex);
}
else
{
UE_LOG(LogAudioMixerSDL, Log, TEXT("Opening overridden '%s' audio device (device index %d)"), *CurrentDeviceNameString, OpenStreamParams.OutputDeviceIndex);
}
AudioStream = SDL_OpenAudioDeviceStream(AudioDeviceID, &AudioSpec, OnBufferEndWrapper, (void*)this);
if (!AudioStream)
{
const char* ErrorText = SDL_GetError();
UE_LOG(LogAudioMixerSDL, Error, TEXT("%s"), ANSI_TO_TCHAR(ErrorText));
return false;
}
// Compute the expected output byte length
OutputBufferByteLength = OpenStreamParams.NumFrames * AudioStreamInfo.DeviceInfo.NumChannels * GetAudioStreamChannelSize();
}
else
{
// No devices available, Switch to NULL (Silent) Output.
AudioStreamInfo.DeviceInfo.OutputChannelArray = { EAudioMixerChannel::FrontLeft, EAudioMixerChannel::FrontRight };
AudioStreamInfo.DeviceInfo.NumChannels = 2;
AudioStreamInfo.DeviceInfo.Format = EAudioMixerStreamDataFormat::Float;
}
bInitialized = true;
AudioStreamInfo.StreamState = EAudioOutputStreamState::Open;
return true;
}
bool FMixerPlatformSDL::CloseAudioStream()
{
if (AudioStreamInfo.StreamState == EAudioOutputStreamState::Closed)
{
return false;
}
if (!StopAudioStream())
{
return false;
}
if (AudioStream != nullptr)
{
FScopeLock ScopedLock(&OutputBufferMutex);
SDL_DestroyAudioStream(AudioStream);
AudioStream = nullptr;
OutputBuffer = nullptr;
OutputBufferByteLength = 0;
}
AudioStreamInfo.StreamState = EAudioOutputStreamState::Closed;
return true;
}
bool FMixerPlatformSDL::StartAudioStream()
{
if (!bInitialized || (AudioStreamInfo.StreamState != EAudioOutputStreamState::Open && AudioStreamInfo.StreamState != EAudioOutputStreamState::Stopped))
{
return false;
}
// Start generating audio
BeginGeneratingAudio();
if (AudioStream != nullptr)
{
// Unpause audio device to start it rendering audio
SDL_ResumeAudioStreamDevice(AudioStream);
}
else
{
check(!bIsUsingNullDevice);
StartRunningNullDevice();
}
AudioStreamInfo.StreamState = EAudioOutputStreamState::Running;
return true;
}
bool FMixerPlatformSDL::StopAudioStream()
{
if (!bInitialized)
{
return false;
}
if (AudioStreamInfo.StreamState != EAudioOutputStreamState::Stopped && AudioStreamInfo.StreamState != EAudioOutputStreamState::Closed)
{
if (AudioStream != nullptr)
{
// Pause the audio device
SDL_PauseAudioStreamDevice(AudioStream);
}
else
{
check(bIsUsingNullDevice);
StopRunningNullDevice();
}
if (AudioStreamInfo.StreamState == EAudioOutputStreamState::Running)
{
StopGeneratingAudio();
}
check(AudioStreamInfo.StreamState == EAudioOutputStreamState::Stopped);
}
return true;
}
FAudioPlatformDeviceInfo FMixerPlatformSDL::GetPlatformDeviceInfo() const
{
return AudioStreamInfo.DeviceInfo;
}
void FMixerPlatformSDL::SubmitBuffer(const uint8* Buffer)
{
// Need to prevent the case in which we close down the audio stream leaving this point to potentially corrupt the free'ed pointer
FScopeLock ScopedLock(&OutputBufferMutex);
if (OutputBuffer)
{
FMemory::Memcpy(OutputBuffer, Buffer, OutputBufferByteLength);
}
}
void FMixerPlatformSDL::HandleOnBufferEnd(uint8* InOutputBuffer, int32 InOutputBufferByteLength)
{
if (!bIsDeviceInitialized)
{
return;
}
OutputBuffer = InOutputBuffer;
check(InOutputBufferByteLength == OutputBufferByteLength);
ReadNextBuffer();
}
FString FMixerPlatformSDL::GetDefaultDeviceName()
{
static FString DefaultName(TEXT("Default SDL Audio Device."));
return DefaultName;
}
void FMixerPlatformSDL::ResumeContext()
{
if (bSuspended)
{
if (AudioStream != nullptr)
{
SDL_ResumeAudioStreamDevice(AudioStream);
UE_LOG(LogAudioMixerSDL, Display, TEXT("Resuming Audio"));
bSuspended = false;
}
}
}
void FMixerPlatformSDL::SuspendContext()
{
if (!bSuspended)
{
if (AudioStream != nullptr)
{
SDL_PauseAudioStreamDevice(AudioStream);
UE_LOG(LogAudioMixerSDL, Display, TEXT("Suspending Audio"));
bSuspended = true;
}
}
}
FAudioPlatformSettings FMixerPlatformSDL::GetPlatformSettings() const
{
#if PLATFORM_UNIX
return FAudioPlatformSettings::GetPlatformSettings(FPlatformProperties::GetRuntimeSettingsClassName());
#else
// On Windows, use default parameters.
return FAudioPlatformSettings();
#endif
}
}