20 lines
667 B
C
20 lines
667 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "LevelSequenceCameraSettings.generated.h"
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USTRUCT(BlueprintType)
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struct FLevelSequenceCameraSettings
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio")
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bool bOverrideAspectRatioAxisConstraint = true;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio", meta = (EditCondition = bOverrideAspectRatioAxisConstraint))
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TEnumAsByte<EAspectRatioAxisConstraint> AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainXFOV;
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}; |