29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "MovieSceneSpawnRegister.h"
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/**
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* Implements the LevelSequence module.
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*/
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class ILevelSequenceModule : public IModuleInterface
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{
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public:
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/** Register an object spawner */
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virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) = 0;
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/** Populate the specified array with new object spawner instances for all registered object spawner types */
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virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const = 0;
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/** Unregister an object spawner */
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virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) = 0;
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DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnNewActorTrackAdded, const AActor& /*SourceActor*/, const FGuid& /*Binding*/, TSharedPtr<ISequencer> /*Sequencer*/);
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/** Callback to set up defaults for new actor tracks */
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virtual FOnNewActorTrackAdded& OnNewActorTrackAdded() = 0;
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};
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