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UnrealEngine/Engine/Source/Runtime/LevelSequence/Public/ILevelSequenceModule.h
2025-05-18 13:04:45 +08:00

29 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "MovieSceneSpawnRegister.h"
/**
* Implements the LevelSequence module.
*/
class ILevelSequenceModule : public IModuleInterface
{
public:
/** Register an object spawner */
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) = 0;
/** Populate the specified array with new object spawner instances for all registered object spawner types */
virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const = 0;
/** Unregister an object spawner */
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) = 0;
DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnNewActorTrackAdded, const AActor& /*SourceActor*/, const FGuid& /*Binding*/, TSharedPtr<ISequencer> /*Sequencer*/);
/** Callback to set up defaults for new actor tracks */
virtual FOnNewActorTrackAdded& OnNewActorTrackAdded() = 0;
};