Files
UnrealEngine/Engine/Source/Runtime/LevelSequence/Public/AnimSequenceLevelSequenceLink.h
2025-05-18 13:04:45 +08:00

27 lines
791 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "Engine/AssetUserData.h"
#include "AnimSequenceLevelSequenceLink.generated.h"
class ULevelSequence;
/** Link To Level Sequence That may be driving the anim sequence*/
UCLASS(BlueprintType, MinimalAPI)
class UAnimSequenceLevelSequenceLink : public UAssetUserData
{
GENERATED_UCLASS_BODY()
public:
virtual bool IsEditorOnly() const override { return true; }
UPROPERTY(BlueprintReadWrite, Category = Property)
FGuid SkelTrackGuid;
UPROPERTY(BlueprintReadWrite, AssetRegistrySearchable, Category = Property)
FSoftObjectPath PathToLevelSequence;
LEVELSEQUENCE_API void SetLevelSequence(ULevelSequence* InLevelSequence);
LEVELSEQUENCE_API ULevelSequence* ResolveLevelSequence();
};