27 lines
791 B
C++
27 lines
791 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "Engine/AssetUserData.h"
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#include "AnimSequenceLevelSequenceLink.generated.h"
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class ULevelSequence;
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/** Link To Level Sequence That may be driving the anim sequence*/
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UCLASS(BlueprintType, MinimalAPI)
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class UAnimSequenceLevelSequenceLink : public UAssetUserData
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual bool IsEditorOnly() const override { return true; }
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UPROPERTY(BlueprintReadWrite, Category = Property)
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FGuid SkelTrackGuid;
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UPROPERTY(BlueprintReadWrite, AssetRegistrySearchable, Category = Property)
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FSoftObjectPath PathToLevelSequence;
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LEVELSEQUENCE_API void SetLevelSequence(ULevelSequence* InLevelSequence);
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LEVELSEQUENCE_API ULevelSequence* ResolveLevelSequence();
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};
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