267 lines
8.0 KiB
C++
267 lines
8.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceDirector.h"
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#include "Engine/Level.h"
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#include "Engine/World.h"
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#include "UObject/Stack.h"
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#include "MovieSceneObjectBindingID.h"
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#include "LevelSequencePlayer.h"
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#include "IMovieScenePlayer.h"
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#include "Evaluation/MovieSceneEvaluationTemplateInstance.h"
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#include "Evaluation/MovieSceneSequenceHierarchy.h"
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#include "MovieSceneSequence.h"
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#include "EntitySystem/MovieSceneEntitySystemLinker.h"
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#include "EntitySystem/MovieSceneSequenceInstance.h"
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#include "Evaluation/MovieScenePlayback.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceDirector)
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UWorld* ULevelSequenceDirector::GetWorld() const
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{
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if (ULevel* OuterLevel = GetTypedOuter<ULevel>())
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{
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return OuterLevel->OwningWorld;
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}
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return GetTypedOuter<UWorld>();
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}
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const UE::MovieScene::FSequenceInstance* ULevelSequenceDirector::FindSequenceInstance() const
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{
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using namespace UE::MovieScene;
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if (UMovieSceneEntitySystemLinker* Linker = WeakLinker.Get())
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{
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const FInstanceHandle InstanceHandle(InstanceID, InstanceSerial);
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const FInstanceRegistry* InstanceRegistry = Linker->GetInstanceRegistry();
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if (InstanceRegistry->IsHandleValid(InstanceHandle))
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{
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const FSequenceInstance& Instance = InstanceRegistry->GetInstance(InstanceHandle);
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return &Instance;
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}
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}
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return nullptr;
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}
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UMovieSceneClock* ULevelSequenceDirector::GetRootSequenceCustomClock() const
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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UMovieSceneSequence* RootSequence = SharedPlaybackState->GetRootSequence();
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if (RootSequence)
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{
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if (UMovieScene* MovieScene = RootSequence->GetMovieScene())
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{
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return MovieScene->GetCustomClock();
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}
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}
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}
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return nullptr;
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}
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UMovieSceneClock* ULevelSequenceDirector::GetSequenceCustomClock() const
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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UMovieSceneSequence* Sequence = SharedPlaybackState->GetRootSequence();
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const FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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if (ActualSubSequenceID != MovieSceneSequenceID::Root)
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{
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Sequence = SharedPlaybackState->GetHierarchy()->FindSubSequence(ActualSubSequenceID);
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}
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if (Sequence)
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{
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if (UMovieScene* MovieScene = Sequence->GetMovieScene())
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{
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return MovieScene->GetCustomClock();
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}
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}
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}
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return nullptr;
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}
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FQualifiedFrameTime ULevelSequenceDirector::GetRootSequenceTime() const
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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UMovieSceneSequence* RootSequence = SharedPlaybackState->GetRootSequence();
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if (RootSequence)
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{
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const FRootInstanceHandle RootInstanceHandle = Instance->GetRootInstanceHandle();
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const FInstanceRegistry* InstanceRegistry = SharedPlaybackState->GetLinker()->GetInstanceRegistry();
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const FSequenceInstance& RootInstance = InstanceRegistry->GetInstance(RootInstanceHandle);
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// Put the qualified frame time into 'display' rate
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FFrameRate DisplayRate = RootSequence->GetMovieScene()->GetDisplayRate();
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FMovieSceneContext Context = RootInstance.GetContext();
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FFrameTime DisplayRateTime = ConvertFrameTime(Context.GetTime(), Context.GetFrameRate(), DisplayRate);
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return FQualifiedFrameTime(DisplayRateTime, DisplayRate);
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}
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}
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return FQualifiedFrameTime(0, FFrameRate());
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}
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FQualifiedFrameTime ULevelSequenceDirector::GetCurrentTime() const
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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UMovieSceneSequence* Sequence = SharedPlaybackState->GetRootSequence();
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const FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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if (ActualSubSequenceID != MovieSceneSequenceID::Root)
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{
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Sequence = SharedPlaybackState->GetHierarchy()->FindSubSequence(ActualSubSequenceID);
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}
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// Put the qualified frame time into 'display' rate
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FFrameRate DisplayRate = Sequence->GetMovieScene()->GetDisplayRate();
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FMovieSceneContext Context = Instance->GetContext();
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FFrameTime DisplayRateTime = ConvertFrameTime(Context.GetTime(), Context.GetFrameRate(), DisplayRate);
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return FQualifiedFrameTime(DisplayRateTime, DisplayRate);
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}
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return FQualifiedFrameTime(0, FFrameRate());
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}
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TArray<UObject*> ULevelSequenceDirector::GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding)
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{
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using namespace UE::MovieScene;
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TArray<UObject*> Objects;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(ActualSubSequenceID, SharedPlaybackState.ToSharedRef()))
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{
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if (UObject* Object = WeakObject.Get())
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{
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Objects.Add(Object);
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}
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}
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
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}
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return Objects;
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}
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UObject* ULevelSequenceDirector::GetBoundObject(FMovieSceneObjectBindingID ObjectBinding)
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(ActualSubSequenceID, SharedPlaybackState.ToSharedRef()))
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{
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if (UObject* Object = WeakObject.Get())
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{
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return Object;
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}
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}
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
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}
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return nullptr;
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}
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TArray<AActor*> ULevelSequenceDirector::GetBoundActors(FMovieSceneObjectBindingID ObjectBinding)
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{
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using namespace UE::MovieScene;
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TArray<AActor*> Actors;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(ActualSubSequenceID, SharedPlaybackState.ToSharedRef()))
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{
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if (AActor* Actor = Cast<AActor>(WeakObject.Get()))
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{
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Actors.Add(Actor);
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}
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}
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
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}
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return Actors;
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}
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AActor* ULevelSequenceDirector::GetBoundActor(FMovieSceneObjectBindingID ObjectBinding)
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(ActualSubSequenceID, SharedPlaybackState.ToSharedRef()))
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{
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if (AActor* Actor = Cast<AActor>(WeakObject.Get()))
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{
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return Actor;
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}
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}
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
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}
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return nullptr;
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}
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UMovieSceneSequence* ULevelSequenceDirector::GetSequence()
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{
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using namespace UE::MovieScene;
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if (const FSequenceInstance* Instance = FindSequenceInstance())
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{
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FMovieSceneSequenceID ActualSubSequenceID(SubSequenceID);
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TSharedPtr<const FSharedPlaybackState> SharedPlaybackState = Instance->GetSharedPlaybackState();
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if (ActualSubSequenceID == MovieSceneSequenceID::Root)
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{
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return SharedPlaybackState->GetRootSequence();
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}
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else
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{
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return SharedPlaybackState->GetHierarchy()->FindSubSequence(ActualSubSequenceID);
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}
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("No sequence player."), ELogVerbosity::Error);
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return nullptr;
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}
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}
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