Files
UnrealEngine/Engine/Source/Runtime/Launch/Private/IOS/GameLaunchDaemonMessageHandler.h
2025-05-18 13:04:45 +08:00

32 lines
705 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
class FMessageEndpoint;
class IMessageContext;
struct FIOSLaunchDaemonLaunchApp;
struct FIOSLaunchDaemonPing;
class FGameLaunchDaemonMessageHandler
{
public:
void Init();
void Shutdown();
private:
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
private:
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
FString AppId;
};