63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LandscapeSplineProxies.h"
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#include "GenericPlatform/ICursor.h"
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#include "LandscapeSplineControlPoint.h"
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#include "LandscapeSplinesComponent.h"
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#include "LandscapeSplineSegment.h"
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HLandscapeSplineProxy::HLandscapeSplineProxy(ULandscapeSplinesComponent* SplineComponent, EHitProxyPriority InPriority)
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: HActor(SplineComponent->GetOwner(), SplineComponent, InPriority)
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{
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}
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EMouseCursor::Type HLandscapeSplineProxy::GetMouseCursor()
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{
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return EMouseCursor::Crosshairs;
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}
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HLandscapeSplineProxy_Segment::HLandscapeSplineProxy_Segment(class ULandscapeSplineSegment* InSplineSegment)
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: HLandscapeSplineProxy(InSplineSegment->GetOuterULandscapeSplinesComponent())
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, SplineSegment(InSplineSegment)
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{
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}
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void HLandscapeSplineProxy_Segment::AddReferencedObjects(FReferenceCollector& Collector)
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{
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Collector.AddReferencedObject(SplineSegment);
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}
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HLandscapeSplineProxy_ControlPoint::HLandscapeSplineProxy_ControlPoint(class ULandscapeSplineControlPoint* InControlPoint)
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: HLandscapeSplineProxy(InControlPoint->GetOuterULandscapeSplinesComponent(), HPP_Foreground)
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, ControlPoint(InControlPoint)
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{
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}
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void HLandscapeSplineProxy_ControlPoint::AddReferencedObjects(FReferenceCollector& Collector)
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{
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Collector.AddReferencedObject(ControlPoint);
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}
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HLandscapeSplineProxy_Tangent::HLandscapeSplineProxy_Tangent(class ULandscapeSplineSegment* InSplineSegment, bool InEnd)
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: HLandscapeSplineProxy(InSplineSegment->GetOuterULandscapeSplinesComponent(), HPP_UI)
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, SplineSegment(InSplineSegment)
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, End(InEnd)
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{
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}
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LANDSCAPE_API void HLandscapeSplineProxy_Tangent::Serialize(FArchive& Ar)
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{
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Ar << SplineSegment;
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}
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EMouseCursor::Type HLandscapeSplineProxy_Tangent::GetMouseCursor()
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{
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return EMouseCursor::CardinalCross;
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}
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void HLandscapeSplineProxy_Tangent::AddReferencedObjects(FReferenceCollector& Collector)
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{
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Collector.AddReferencedObject(SplineSegment);
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}
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