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UnrealEngine/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineMeshesActor.h
2025-05-18 13:04:45 +08:00

56 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ActorPartition/PartitionActor.h"
#include "LandscapeSplineMeshesActor.generated.h"
//
// This class is only intended to be used by UWorldPartitionLandscapeSplineMeshesBuilder which extracts and clones
// landscape spline and control point static meshes into partitioned actors
//
// This serves as an optimization as these actors will be streamed at runtime
//
UCLASS(NotPlaceable, NotBlueprintable, hideCategories = (Input), showCategories = ("Input|MouseInput", "Input|TouchInput"), ConversionRoot, ComponentWrapperClass, meta = (ChildCanTick), MinimalAPI)
class ALandscapeSplineMeshesActor : public APartitionActor
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY(Category = PartitionSplineMeshActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh,Components|SplineMesh", AllowPrivateAccess = "true"))
TArray<TObjectPtr<class UStaticMeshComponent>> StaticMeshComponents;
public:
#if WITH_EDITOR
LANDSCAPE_API class UStaticMeshComponent* CreateStaticMeshComponent(const TSubclassOf<class UStaticMeshComponent>& InComponentClass);
LANDSCAPE_API void ClearStaticMeshComponents();
//~ Begin AActor Interface
LANDSCAPE_API virtual void CheckForErrors() override;
LANDSCAPE_API virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
virtual bool IsRuntimeOnly() const override { return true; }
//~ End AActor Interface
//~ Begin APartitionActor Interface
LANDSCAPE_API virtual uint32 GetDefaultGridSize(UWorld* InWorld) const override;
virtual FGuid GetGridGuid() const override { return GridGuid; }
//~ End APartitionActor Interface
void SetGridGuid(const FGuid& InGuid) { GridGuid = InGuid; }
#endif // WITH_EDITOR
LANDSCAPE_API const TArray<class UStaticMeshComponent*>& GetStaticMeshComponents() const;
protected:
//~ Begin UObject Interface.
LANDSCAPE_API virtual FString GetDetailedInfoInternal() const override;
//~ End UObject Interface.
private:
#if WITH_EDITORONLY_DATA
UPROPERTY()
FGuid GridGuid;
#endif
};