25 lines
759 B
C++
25 lines
759 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GameFramework/Actor.h"
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#include "LandscapeMeshProxyActor.generated.h"
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UCLASS(MinimalAPI)
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class ALandscapeMeshProxyActor : public AActor
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{
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GENERATED_UCLASS_BODY()
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private:
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UPROPERTY(Category = LandscapeMeshProxyActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh", AllowPrivateAccess = "true"))
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TObjectPtr<class ULandscapeMeshProxyComponent> LandscapeMeshProxyComponent;
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public:
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/** Returns StaticMeshComponent subobject **/
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class ULandscapeMeshProxyComponent* GetLandscapeMeshProxyComponent() const { return LandscapeMeshProxyComponent; }
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};
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